Bring Your Own Cup
A sustainability app that turned reusable cup habits into a reward, keeping 397 single-use cups out of landfill.
Designing accessible, empathy-driven interfaces for users who depend on clarity, from mental health tools to social services software. Graduating Spring 2026.
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A sustainability app that turned reusable cup habits into a reward, keeping 397 single-use cups out of landfill.
Trauma-informed crisis care tool for assault survivors, with AI-guided triage, offline-first emergency access, and a UI designed to reduce cognitive load under extreme stress.
Accessibility-led UX research for a social services organization, improving digital workflows for non-technical users navigating sensitive, high-stakes service interactions.
Accessibility-led UX research for a social services organization, improving digital workflows for non-technical users navigating sensitive, high-stakes service interactions.
Accessibility-first mobile UX built around cognitive load reduction. Tiered task architecture and single-purpose screens designed so that neurodiverse users (and anyone under pressure) never feel lost.
A mental wellness tool giving users granular, privacy-first control over their digital environment, with all preferences stored locally and zero data sent to any server.
Level design and visual assets for a 2D corporate espionage puzzle game.
4M+ results on a $15K budget, beating the $0.80 industry CPC with campaigns as low as $0.21 per click.
Board member overseeing the volunteer portfolio. I recruited 6 volunteers for events in 2026, designed the annual report for two consecutive years, and produced all chapter event videos for the CPRS Vancouver Instagram.
View Annual Report ↗Identity system for SFU student life: logo, type, and merchandise guidelines. Still in active use across banners, Instagram, and events.
Design for community transparency and accountability.
Download PDF ↗Coast Salish-inspired illustration navigating cultural research, corporate review, and print production for 500+ recipients.
Expanding the visual identity for community outreach.
Short video produced for VACFSS documenting the annual cedar headband making workshop, filmed, edited, and published as part of the communications role.
Staff spotlight interview with Elder April Bennett, honouring 28 years of restorative practice and community leadership at VACFSS.
Published article for VACFSS covering the annual youth transition ceremony, written and photographed on-site as part of the communications role.
An alternate-history AI persona grounded in Anne Frank's primary sources — exploring how conversational AI can make personal history emotionally vivid for learners.
Four AI standardised patient characters for healthcare communication training — SPIKES bad-news delivery, Indigenous patient barriers, trauma-informed care, and cultural safety.
Open to UX, communications, and design roles, graduating Spring 2026.
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